Hey everyone! Today I’m going to talk about one of the most important aspects of the game which is peeking corners and checking angles in Valorant. By reading through this guide and internalizing the tips I will provide, you will die less and kill people more.

The time to kill in Valorant is super low, therefore peeking and checking angles is the key to become good in Valorant. Since I’m a pro player here at Boosting Factory’s Valorant boosting team, I will give you my take on how to peek and check corners.

Without further ado, let’s dig in!

Peeker’s Advantage

You might have heard of peeker’s advantage before, maybe from one of our guides, maybe from another FPS game. It’s a constant issue found in most FPS games, and especially important in tactical shooters like Valorant or CS:GO.

Valorant developers have said that they will do everything in their power to get rid of the peeker’s advantage, however, that seems to be a hard, maybe impossible task.

In case you aren’t familiar with the term, it’s essentially the advantage that the player who is peeking the angle has. He sees the enemy who isn’t peeking before that enemy sees the peeker. Imagine enemy is holding a passage and you’re coming up from a corner while he is watching that corner already, when you peek out you will see him first and be able to fire at him, this is a super small milliseconds difference but it makes all the difference when the first bullet in the head with a Vandal will kill you.

It’s most noticeable at 140 ping or higher, so yes, a high ping player has the best peeker’s advantage. This doesn’t mean you should play with high ping, it’s better to have a lower ping for pretty much anything else. While this may sound weird, it’s true. It’s connected to the ping and some other technical things that I won’t bore you with.

This is why it’s super important to learn how to peek corners.

Jiggle Peeking Corners

Jiggle peeking is the essential peeking mechanic that when internalized, results in more kills and less deaths. The goal with jiggle peeking is to peek angles while minimizing the chance of getting killed and gather info just as if you were walking out instead of peeking.

It’s actually a quite simple mechanic once understood. You walk up to the corner walking and not running, hug the corner, position yourself towards the passage and press A or D (depending on the side) while running to barely peek out while pressing the opposite key (A or D) to move back immediately. Repeat the A-D spam a few times to create the “jiggle” effect.

It’s important to know that the distance you cover with your first A or D will need practice, because you must expose your hitbox very minimally so that the enemy has a small hitbox to aim at, and so that you don’t trigger the footsteps because you aren’t using shift. Repeat the jiggle enough times so that you have all the info you wanted from this peek.

Crosshair Placement And Aiming Methods

Bad crosshair placement in Valorant is one of the key mistakes many players make. Having your crosshair at body level or even worse, somewhere randomly is the worst thing you can do. Not to mention running or walking throughout the map with your crosshair being on the floor or air, I’ve seen that with some of my clients too. Hold your crosshair at head level!

Pre-Aiming

I’ve covered a lot of these in my Valorant aiming tips post, however, I’ll do it here as well.

Pre aiming is essentially having your crosshair at the possible location of the enemy. There are not a million angles that an enemy could be holding at your current location, there’s usually one or two, and one is also more frequent than the other.

When combined with jiggle peeking, pre-aiming will make sure that your crosshair is aligned head level and positioned right where the enemy usually is and might currently be while you’re jiggle peeking, if it happens that the enemy is there and you’re jiggle peeking, instead of just gathering info, you can pick up a kill.

Tracing

The second method is tracing and it’s not related to jiggle peeking. Now that you know how to jiggle peek, you might realize that you can’t really jiggle peek every single corner on the map since that would take ages, especially if you need to rotate while the spike is planted.

Here’s where tracing comes in, you have to rotate quickly and there are a lot of angles between you and your destination. You will always have your crosshair head level and you will not be jiggling but simply tracing the walls of the corners and having your crosshair ready at the first possible location, if the enemy isn’t there, you check any other angles and keep moving, repeating the same process. Think of this like SWAT agents do when they enter a house and have to clear it fast while yelling “CLEAR” in every room.

Prefire Peeking

This technique is used less frequently and used more later in the game. What you do is basically you use the tracing method and when you actually peek the corner, you immediately fire without actually being sure someone is there, prefire will save you a couple of milliseconds than a normal reaction would and that’s often enough in Valorant.

Prefire can be done later in the game because you need to learn this player’s habit, for at least a couple of rounds if he continually camps one corner, then you can utilize prefire. A good player like one of our Valorant boosters won’t do this, however, many regular players will. The downside of this method is obviously that you will reveal yourself with the gunfire.

Shoulder Peeking

Shoulder peeking is a method where you peek out even less than with a jiggle peek in order to bait out an Operator shot or any other shot, making the enemy tell you where they are, or even having them killed if they’re sitting through an Operator reload.

Basically you walk up to the angle’s wall, still in cover but kissing the wall, press A or D barely so that your shoulder pops out but nothing else, you won’t get vision of the enemy because only your shoulder was out, if you get vision, you were out too far. Once your shoulder is out, immediately press the opposite key and hide. Essentially like a jiggle peek just peek out less so you don't have the vision and your goal isn't to kill anyone.

Once the enemy fires for example an Operator, come out and try to kill them, if it's another gun, you got their location at least and you can try another method. This method can also be used if you just wanted to cross to the other side, once he’s reloading the OP, you can safely cross. Be careful with the wall-banging since Operator, Vandal, Phantom and a couple of other weapons have good wall penetration.

Strafe Shooting

In order to master both Jiggle Peeking and Prefire Peeking methods, you need to practice strafe shooting.

Let's say for example you want to move right with key D to peek out and fire, you press it and you start moving, when you want to stop and start shooting, you need to release D and press the opposite key A, it will take a very short time before that actually happens and you start moving in the opposite direction. That very small window allows you to put out 2 or 3 bullets with perfect precision.

That way you jiggled a little or gave yourself enough bullets to prefire and hit someone in the head. While this may sound complicated, it's gonna sit right in with time, try it in practice mode or deathmatch.

Clear Every Angle

Ok now that you know how to clear angles, make sure you clear every possible angle that the enemy can kill you from. If you cleared one angle, went in, even killed the guy, doesn’t mean much if the guy from the angle that you could have cleared, just killed you.

For example the most basic 2 angle set up is you’re coming through a tunnel and an enemy can be left and right. Jiggle peek to clear left, then jiggle peek to clear right. Or whichever has less place for enemies to be in, start with that one. There are situations with more than 2 combinations, and you often can’t handle them all, but if you can, you need to do it.

One neat trick that will make you look like you have ADHD is that you should constantly be “tiny jiggle peeking”, pressing A and D constantly for micro movements left and right, in between the proper jiggle peeks when actually checking the corner. This will often help with enemies who snuck through or behind your back to sometimes miss you and give you a chance to retaliate.

Stop Wide Swinging

Wide swinging is the opposite of jiggle peeking. Essentially, new players in Valorant often instead of jiggle peek just run out of the cover thinking they’ll surprise the enemy and get an advantage that way. They expose their whole hitbox and position themselves far from the cover. This new Valorant player mistake usually results in death.

The only time you should wide swing is when the enemy already knows you jiggle peek and sets his crosshair super close to the angle and gets you when you jiggle peek. Then you can actually surprise him with a wide swing. You get exposed to other angles this way and this could be dangerous, so take note of that.

A nice wide swing combined with a crouch is often a good idea. Since they need to adjust their crosshair horizontally to get you in that wide swing, if you crouch, they also need to adjust vertically, which gives you a nice advantage, and you’re also more precise with lower recoil while crouching.

Final Words

Thank you for reading my Valorant peeking guide! I hope it wasn’t too long, and if it was, it’s definitely worth it.

I will now take a second of your time to tell you about our Valorant boosting services where we can get you any rank you like whether by playing on your account or you play with us, the pro players, in a group.

It’s completely safe, risk-free and we can start it today! Don’t hesitate to get in touch.

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